AUDIO

INTERRUPT_CONVERSATION

0xA018A12E5C5C2FA6 Jenkins: 0xF3A67AF3

Signature

// AUDIO
void INTERRUPT_CONVERSATION(Ped ped, const char* voiceline, const char* speaker)

Parameters

Type Name
Ped ped
const char* voiceline
const char* speaker

Return type void

Build 323

Documentation

Example from carsteal3.c: AUDIO::INTERRUPT_CONVERSATION(PLAYER::PLAYER_PED_ID(), "CST4_CFAA", "FRANKLIN"); Voicelines can be found in GTAV\x64\audio\sfx in files starting with "SS_" which seems to mean scripted speech.

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