AUDIO
INTERRUPT_CONVERSATION
0xA018A12E5C5C2FA6
Jenkins: 0xF3A67AF3
Signature
// AUDIO
void INTERRUPT_CONVERSATION(Ped ped, const char* voiceline, const char* speaker)
Parameters
| Type | Name |
|---|---|
| Ped | ped |
| const char* | voiceline |
| const char* | speaker |
Return type void
Build 323
Documentation
Example from carsteal3.c: AUDIO::INTERRUPT_CONVERSATION(PLAYER::PLAYER_PED_ID(), "CST4_CFAA", "FRANKLIN"); Voicelines can be found in GTAV\x64\audio\sfx in files starting with "SS_" which seems to mean scripted speech.
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