AUDIO

ADD_PED_TO_CONVERSATION

0x95D9F4BC443956E7 Jenkins: 0xF8D5EB86

Signature

// AUDIO
void ADD_PED_TO_CONVERSATION(int index, Ped ped, const char* p2)

Parameters

Type Name
int index
Ped ped
const char* p2

Return type void

Build 323

Documentation

4 calls in the b617d scripts. The only one with p0 and p2 in clear text: AUDIO::ADD_PED_TO_CONVERSATION(5, l_AF, "DINAPOLI"); ================================================= One of the 2 calls in dialogue_handler.c p0 is in a while-loop, and so is determined to also possibly be 0 - 15.

APPI RP

Join us on FiveM

Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.