AUDIO
SET_MICROPHONE_POSITION
0xB6AE90EDDE95C762
Jenkins: 0xAD7BB191
Signature
// AUDIO
void SET_MICROPHONE_POSITION(BOOL toggle, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3)
Parameters
| Type | Name |
|---|---|
| BOOL | toggle |
| float | x1 |
| float | y1 |
| float | z1 |
| float | x2 |
| float | y2 |
| float | z2 |
| float | x3 |
| float | y3 |
| float | z3 |
Return type void
Build 323
Documentation
This native controls where the game plays audio from. By default the microphone is positioned on the player. When p0 is true the game will play audio from the 3 positions inputted. It is recommended to set all 3 positions to the same value as mixing different positions doesn't seem to work well. The scripts mostly use it with only one position such as in fbi3.c: AUDIO::SET_MICROPHONE_POSITION(true, ENTITY::GET_ENTITY_COORDS(iLocal_3091, true), ENTITY::GET_ENTITY_COORDS(iLocal_3091, true), ENTITY::GET_ENTITY_COORDS(iLocal_3091, true));
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