ENTITY

FIND_ANIM_EVENT_PHASE

0x07F1BE2BCCAA27A7 Jenkins: 0xC41DDA62

Signature

// ENTITY
BOOL FIND_ANIM_EVENT_PHASE(const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4)

Parameters

Type Name
const char* animDictionary
const char* animName
const char* p2
Any* p3
Any* p4

Return type BOOL

Build 323

Documentation

In the script "player_scene_t_bbfight.c4": "if (ENTITY::FIND_ANIM_EVENT_PHASE(&l_16E, &l_19F[v_4/*16*/], v_9, &v_A, &v_B))" -- &l_16E (p0) is requested as an anim dictionary earlier in the script. -- &l_19F[v_4/*16*/] (p1) is used in other natives in the script as the "animation" param. -- v_9 (p2) is instantiated as "victim_fall"; I'm guessing that's another anim --v_A and v_B (p3 & p4) are both set as -1.0, but v_A is used immediately after this native for: "if (v_A < ENTITY::GET_ENTITY_ANIM_CURRENT_TIME(...))" Both v_A and v_B are seemingly used to contain both Vector3's and floats, so I can't say what either really is other than that they are both output parameters. p4 looks more like a *Vector3 though -alphazolam Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json

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