TASK

TASK_SHOOT_AT_ENTITY

0x08DA95E8298AE772 Jenkins: 0xAC0631C9

Signature

// TASK
void TASK_SHOOT_AT_ENTITY(Entity entity, Entity target, int duration, Hash firingPattern)

Parameters

Type Name
Entity entity
Entity target
int duration
Hash firingPattern

Return type void

Build 323

Documentation

//this part of the code is to determine at which entity the player is aiming, for example if you want to create a mod where you give orders to peds Entity aimedentity; Player player = PLAYER::PLAYER_ID(); PLAYER::_GET_AIMED_ENTITY(player, &aimedentity); //bg is an array of peds TASK::TASK_SHOOT_AT_ENTITY(bg[i], aimedentity, 5000, MISC::GET_HASH_KEY("FIRING_PATTERN_FULL_AUTO")); in practical usage, getting the entity the player is aiming at and then task the peds to shoot at the entity, at a button press event would be better. Firing Pattern Hash Information: https://pastebin.com/Px036isB

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