TASK
TASK_SHOOT_AT_ENTITY
0x08DA95E8298AE772
Jenkins: 0xAC0631C9
Signature
// TASK
void TASK_SHOOT_AT_ENTITY(Entity entity, Entity target, int duration, Hash firingPattern)
Parameters
| Type | Name |
|---|---|
| Entity | entity |
| Entity | target |
| int | duration |
| Hash | firingPattern |
Return type void
Build 323
Documentation
//this part of the code is to determine at which entity the player is aiming, for example if you want to create a mod where you give orders to peds Entity aimedentity; Player player = PLAYER::PLAYER_ID(); PLAYER::_GET_AIMED_ENTITY(player, &aimedentity); //bg is an array of peds TASK::TASK_SHOOT_AT_ENTITY(bg[i], aimedentity, 5000, MISC::GET_HASH_KEY("FIRING_PATTERN_FULL_AUTO")); in practical usage, getting the entity the player is aiming at and then task the peds to shoot at the entity, at a button press event would be better. Firing Pattern Hash Information: https://pastebin.com/Px036isB
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