WEAPON
GET_SELECTED_PED_WEAPON
0x0A6DB4965674D243
Jenkins: 0xD240123E
Signature
// WEAPON
Hash GET_SELECTED_PED_WEAPON(Ped ped)
Parameters
| Type | Name |
|---|---|
| Ped | ped |
Return type Hash
Build 323
Documentation
Returns the hash of the weapon. var num7 = WEAPON::GET_SELECTED_PED_WEAPON(num4); sub_27D3(num7); switch (num7) { case 0x24B17070: Also see WEAPON::GET_CURRENT_PED_WEAPON. Difference? ------------------------------------------------------------------------- The difference is that GET_SELECTED_PED_WEAPON simply returns the ped's current weapon hash but GET_CURRENT_PED_WEAPON also checks the weapon object and returns true if the hash of the weapon object equals the weapon hash Full list of weapons by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json
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