ENTITY
SET_ENTITY_LOAD_COLLISION_FLAG
0x0DC7CABAB1E9B67E
Jenkins: 0xC52F295B
Signature
// ENTITY
void SET_ENTITY_LOAD_COLLISION_FLAG(Entity entity, BOOL toggle, Any p2)
Parameters
| Type | Name |
|---|---|
| Entity | entity |
| BOOL | toggle |
| Any | p2 |
Return type void
Build 323
Documentation
Loads collision grid for an entity spawned outside of a player's loaded area. This allows peds to execute tasks rather than sit dormant because of a lack of a physics grid. Certainly not the main usage of this native but when set to true for a Vehicle, it will prevent the vehicle to explode if it is spawned far away from the player.
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