TASK
TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD
0x11315AB3385B8AC0
Jenkins: 0x1552DC91
Signature
// TASK
void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD(Ped ped, float x, float y, float z, float aimAtX, float aimAtY, float aimAtZ, float moveBlendRatio, BOOL shoot, float targetRadius, float slowDistance, BOOL useNavMesh, int navFlags, BOOL instantBlendToAim, Hash firingPattern)
Parameters
| Type | Name |
|---|---|
| Ped | ped |
| float | x |
| float | y |
| float | z |
| float | aimAtX |
| float | aimAtY |
| float | aimAtZ |
| float | moveBlendRatio |
| BOOL | shoot |
| float | targetRadius |
| float | slowDistance |
| BOOL | useNavMesh |
| int | navFlags |
| BOOL | instantBlendToAim |
| Hash | firingPattern |
Return type void
Build 323
Documentation
movement_speed: mostly 2f, but also 1/1.2f, etc. p8: always false p9: 2f p10: 0.5f p11: true p12: 0 / 512 / 513, etc. p13: 0 firing_pattern: ${firing_pattern_full_auto}, 0xC6EE6B4C
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