STREAMING
SET_FOCUS_ENTITY
0x198F77705FA0931D
Jenkins: 0x18DB04AC
Signature
// STREAMING
void SET_FOCUS_ENTITY(Entity entity)
Parameters
| Type | Name |
|---|---|
| Entity | entity |
Return type void
Build 323
Documentation
It seems to make the entity's coords mark the point from which LOD-distances are measured. In my testing, setting a vehicle as the focus entity and moving that vehicle more than 300 distance units away from the player will make the level of detail around the player go down drastically (shadows disappear, textures go extremely low res, etc). The player seems to be the default focus entity.
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