ENTITY
IS_ENTITY_PLAYING_ANIM
0x1F0B79228E461EC9
Jenkins: 0x0D130D34
Signature
// ENTITY
BOOL IS_ENTITY_PLAYING_ANIM(Entity entity, const char* animDict, const char* animName, int taskFlag)
Parameters
| Type | Name |
|---|---|
| Entity | entity |
| const char* | animDict |
| const char* | animName |
| int | taskFlag |
Return type BOOL
Build 323
Documentation
See also PED::IS_SCRIPTED_SCENARIO_PED_USING_CONDITIONAL_ANIM 0x6EC47A344923E1ED 0x3C30B447 Taken from ENTITY::IS_ENTITY_PLAYING_ANIM(PLAYER::PLAYER_PED_ID(), "creatures@shark@move", "attack_player", 3) p4 is always 3 in the scripts. Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json
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