ENTITY

IS_ENTITY_PLAYING_ANIM

0x1F0B79228E461EC9 Jenkins: 0x0D130D34

Signature

// ENTITY
BOOL IS_ENTITY_PLAYING_ANIM(Entity entity, const char* animDict, const char* animName, int taskFlag)

Parameters

Type Name
Entity entity
const char* animDict
const char* animName
int taskFlag

Return type BOOL

Build 323

Documentation

See also PED::IS_SCRIPTED_SCENARIO_PED_USING_CONDITIONAL_ANIM 0x6EC47A344923E1ED 0x3C30B447 Taken from ENTITY::IS_ENTITY_PLAYING_ANIM(PLAYER::PLAYER_PED_ID(), "creatures@shark@move", "attack_player", 3) p4 is always 3 in the scripts. Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json

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