HUD
FORCE_SCRIPTED_GFX_WHEN_FRONTEND_ACTIVE
0x2162C446DFDF38FD
Jenkins: 0x2DFD35C7
Signature
// HUD
void FORCE_SCRIPTED_GFX_WHEN_FRONTEND_ACTIVE(const char* p0)
Parameters
| Type | Name |
|---|---|
| const char* | p0 |
Return type void
Build 323
Former names
- _LOG_DEBUG_INFO
Documentation
Not present in retail version of the game, actual definiton seems to be _LOG_DEBUG_INFO(const char* category, const char* debugText);
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