HUD

FORCE_SCRIPTED_GFX_WHEN_FRONTEND_ACTIVE

0x2162C446DFDF38FD Jenkins: 0x2DFD35C7

Signature

// HUD
void FORCE_SCRIPTED_GFX_WHEN_FRONTEND_ACTIVE(const char* p0)

Parameters

Type Name
const char* p0

Return type void

Build 323

Former names

  • _LOG_DEBUG_INFO

Documentation

Not present in retail version of the game, actual definiton seems to be _LOG_DEBUG_INFO(const char* category, const char* debugText);

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