HUD
SET_BLIP_CATEGORY
0x234CDD44D996FD9A
Jenkins: 0xEF72F533
Signature
// HUD
void SET_BLIP_CATEGORY(Blip blip, int index)
Parameters
| Type | Name |
|---|---|
| Blip | blip |
| int | index |
Return type void
Build 323
Documentation
Example: https://i.imgur.com/skY6vAJ.png Index: 1 = No distance shown in legend 2 = Distance shown in legend 7 = "Other Players" category, also shows distance in legend 10 = "Property" category 11 = "Owned Property" category Any other value behaves like index = 1, index wraps around after 255 Blips with categories 7, 10 or 11 will all show under the specific categories listing in the map legend, regardless of sprite or name. Legend entries: 7 = Other Players (BLIP_OTHPLYR) 10 = Property (BLIP_PROPCAT) 11 = Owned Property (BLIP_APARTCAT) Category needs to be `7` in order for blip names to show on the expanded minimap when using DISPLAY_PLAYER_NAME_TAGS_ON_BLIPS.
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