PATHFIND
GET_CLOSEST_VEHICLE_NODE
0x240A18690AE96513
Jenkins: 0x6F5F1E6C
Signature
// PATHFIND
BOOL GET_CLOSEST_VEHICLE_NODE(float x, float y, float z, Vector3* outPosition, int nodeType, float p5, float p6)
Parameters
| Type | Name |
|---|---|
| float | x |
| float | y |
| float | z |
| Vector3* | outPosition |
| int | nodeType |
| float | p5 |
| float | p6 |
Return type BOOL
Build 323
Documentation
FYI: When falling through the map (or however you got under it) you will respawn when your player ped's height is <= -200.0 meters (I think you all know this) and when in a vehicle you will actually respawn at the closest vehicle node. ---------- Vector3 nodePos; GET_CLOSEST_VEHICLE_NODE(x,y,z,&nodePos,...) nodeType: 0 = main roads, 1 = any dry path, 3 = water p5, p6 are always the same: 0x40400000 (3.0), 0 p5 can also be 100.0 and p6 can be 2.5: PATHFIND::GET_CLOSEST_VEHICLE_NODE(a_0, &v_5, v_9, 100.0, 2.5) gtaforums.com/topic/843561-pathfind-node-types
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