ENTITY

GET_ENTITY_ANIM_CURRENT_TIME

0x346D81500D088F42 Jenkins: 0x83943F41

Signature

// ENTITY
float GET_ENTITY_ANIM_CURRENT_TIME(Entity entity, const char* animDict, const char* animName)

Parameters

Type Name
Entity entity
const char* animDict
const char* animName

Return type float

Build 323

Documentation

Returns a float value representing animation's current playtime with respect to its total playtime. This value increasing in a range from [0 to 1] and wrap back to 0 when it reach 1. Example: 0.000000 - mark the starting of animation. 0.500000 - mark the midpoint of the animation. 1.000000 - mark the end of animation. Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json

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