ENTITY
GET_ENTITY_ANIM_CURRENT_TIME
0x346D81500D088F42
Jenkins: 0x83943F41
Signature
// ENTITY
float GET_ENTITY_ANIM_CURRENT_TIME(Entity entity, const char* animDict, const char* animName)
Parameters
| Type | Name |
|---|---|
| Entity | entity |
| const char* | animDict |
| const char* | animName |
Return type float
Build 323
Documentation
Returns a float value representing animation's current playtime with respect to its total playtime. This value increasing in a range from [0 to 1] and wrap back to 0 when it reach 1. Example: 0.000000 - mark the starting of animation. 0.500000 - mark the midpoint of the animation. 1.000000 - mark the end of animation. Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json
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