ENTITY
SET_ENTITY_INVINCIBLE
0x3882114BDE571AD4
Jenkins: 0xC1213A21
Signature
// ENTITY
void SET_ENTITY_INVINCIBLE(Entity entity, BOOL toggle)
Parameters
| Type | Name |
|---|---|
| Entity | entity |
| BOOL | toggle |
Return type void
Build 323
Documentation
Sets a ped or an object totally invincible. It doesn't take any kind of damage. Peds will not ragdoll on explosions and the tazer animation won't apply either. If you use this for a ped and you want Ragdoll to stay enabled, then do: *(DWORD *)(pedAddress + 0x188) |= (1 << 9); Use this if you want to get the invincibility status: bool IsPedInvincible(Ped ped) { auto addr = getScriptHandleBaseAddress(ped); if (addr) { DWORD flag = *(DWORD *)(addr + 0x188); return ((flag & (1 << 8)) != 0) || ((flag & (1 << 9)) != 0); } return false; }
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