ENTITY

GET_ENTITY_BONE_POSTION

0x46F8696933A63C9B

Signature

// ENTITY
Vector3 GET_ENTITY_BONE_POSTION(Entity entity, int boneIndex)

Parameters

Type Name
Entity entity
int boneIndex

Return type Vector3

Build 877

Former names

  • _GET_WORLD_POSITION_OF_ENTITY_BONE_2
  • _GET_ENTITY_BONE_POSITION_2

Documentation

Gets the world rotation of the specified bone of the specified entity. This native is used in casinoroulette.c but I don't know yet what is the difference with _GET_ENTITY_BONE_ROTATION

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