ENTITY
GET_ENTITY_BONE_POSTION
0x46F8696933A63C9B
Signature
// ENTITY
Vector3 GET_ENTITY_BONE_POSTION(Entity entity, int boneIndex)
Parameters
| Type | Name |
|---|---|
| Entity | entity |
| int | boneIndex |
Return type Vector3
Build 877
Former names
- _GET_WORLD_POSITION_OF_ENTITY_BONE_2
- _GET_ENTITY_BONE_POSITION_2
Documentation
Gets the world rotation of the specified bone of the specified entity. This native is used in casinoroulette.c but I don't know yet what is the difference with _GET_ENTITY_BONE_ROTATION
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