ENTITY

GET_ENTITY_ANIM_TOTAL_TIME

0x50BD2730B191E360 Jenkins: 0x433A9D18

Signature

// ENTITY
float GET_ENTITY_ANIM_TOTAL_TIME(Entity entity, const char* animDict, const char* animName)

Parameters

Type Name
Entity entity
const char* animDict
const char* animName

Return type float

Build 323

Documentation

Returns a float value representing animation's total playtime in milliseconds. Example: GET_ENTITY_ANIM_TOTAL_TIME(PLAYER_ID(),"amb@world_human_yoga@female@base","base_b") return 20800.000000 Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json

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