ENTITY
IS_ENTITY_IN_ANGLED_AREA
0x51210CED3DA1C78A
Jenkins: 0x883622FA
Signature
// ENTITY
BOOL IS_ENTITY_IN_ANGLED_AREA(Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL debug, BOOL includeZ, Any p10)
Parameters
| Type | Name |
|---|---|
| Entity | entity |
| float | x1 |
| float | y1 |
| float | z1 |
| float | x2 |
| float | y2 |
| float | z2 |
| float | width |
| BOOL | debug |
| BOOL | includeZ |
| Any | p10 |
Return type BOOL
Build 323
Documentation
`p8` is a debug flag invoking functions in the same path as ``DRAW_MARKER`` `p10` is some entity flag check, also used in `IS_ENTITY_AT_ENTITY`, `IS_ENTITY_IN_AREA`, and `IS_ENTITY_AT_COORD`. See IS_POINT_IN_ANGLED_AREA for the definition of an angled area.
APPI RP
Join us on FiveM
Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.