HUD
END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_WITH_CREW_TAG_AND_ADDITIONAL_ICON
0x531B84E7DA981FB6
Jenkins: 0xDEB491C8
Signature
// HUD
int END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_WITH_CREW_TAG_AND_ADDITIONAL_ICON(const char* txdName, const char* textureName, BOOL flash, int iconType1, const char* sender, const char* subject, float duration, const char* clanTag, int iconType2, int p9)
Parameters
| Type | Name |
|---|---|
| const char* | txdName |
| const char* | textureName |
| BOOL | flash |
| int | iconType1 |
| const char* | sender |
| const char* | subject |
| float | duration |
| const char* | clanTag |
| int | iconType2 |
| int | p9 |
Return type int
Build 323
Former names
- _SET_NOTIFICATION_MESSAGE_CLAN_TAG_2
Documentation
This function can show pictures of every texture that can be requested by REQUEST_STREAMED_TEXTURE_DICT. List of picNames: pastebin.com/XdpJVbHz flash is a bool for fading in. iconTypes: 1 : Chat Box 2 : Email 3 : Add Friend Request 4 : Nothing 5 : Nothing 6 : Nothing 7 : Right Jumping Arrow 8 : RP Icon 9 : $ Icon "sender" is the very top header. This can be any old string. "subject" is the header under the sender. "duration" is a multiplier, so 1.0 is normal, 2.0 is twice as long (very slow), and 0.5 is half as long. "clanTag" shows a crew tag in the "sender" header, after the text. You need to use 3 underscores as padding. Maximum length of this field seems to be 7. (e.g. "MK" becomes "___MK", "ACE" becomes "___ACE", etc.) iconType2 is a mirror of iconType. It shows in the "subject" line, right under the original iconType. int IconNotification(char *text, char *text2, char *Subject) { _SET_NOTIFICATION_TEXT_ENTRY("STRING"); ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text); _SET_NOTIFICATION_MESSAGE_CLAN_TAG_2("CHAR_SOCIAL_CLUB", "CHAR_SOCIAL_CLUB", 1, 7, text2, Subject, 1.0f, "__EXAMPLE", 7); return _DRAW_NOTIFICATION(1, 1); }
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