WEAPON

GET_WEAPON_CLIP_SIZE

0x583BE370B1EC6EB4 Jenkins: 0x8D515E66

Signature

// WEAPON
int GET_WEAPON_CLIP_SIZE(Hash weaponHash)

Parameters

Type Name
Hash weaponHash

Return type int

Build 323

Documentation

// Returns the size of the default weapon component clip. Use it like this: char cClipSize[32]; Hash cur; if (WEAPON::GET_CURRENT_PED_WEAPON(playerPed, &cur, 1)) { if (WEAPON::IS_WEAPON_VALID(cur)) { int iClipSize = WEAPON::GET_WEAPON_CLIP_SIZE(cur); sprintf_s(cClipSize, "ClipSize: %.d", iClipSize); vDrawString(cClipSize, 0.5f, 0.5f); } } Full list of weapons by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json

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