HUD
SET_GPS_FLAGS
0x5B440763A4C8D15B
Jenkins: 0x60539BAB
Signature
// HUD
void SET_GPS_FLAGS(int p0, float p1)
Parameters
| Type | Name |
|---|---|
| int | p0 |
| float | p1 |
Return type void
Build 323
Documentation
Only the script that originally called SET_GPS_FLAGS can set them again. Another script cannot set the flags, until the first script that called it has called CLEAR_GPS_FLAGS. Doesn't seem like the flags are actually read by the game at all.
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