FILES
GET_DLC_WEAPON_COMPONENT_DATA
0x6CF598A2957C2BF8
Jenkins: 0x4B83FCAF
Signature
// FILES
BOOL GET_DLC_WEAPON_COMPONENT_DATA(int dlcWeaponIndex, int dlcWeapCompIndex, Any* ComponentDataPtr)
Parameters
| Type | Name |
|---|---|
| int | dlcWeaponIndex |
| int | dlcWeapCompIndex |
| Any* | ComponentDataPtr |
Return type BOOL
Build 323
Documentation
p0 seems to be the weapon index p1 seems to be the weapon component index struct DlcComponentData{ int attachBone; int padding1; int bActiveByDefault; int padding2; int unk; int padding3; int componentHash; int padding4; int unk2; int padding5; int componentCost; int padding6; char nameLabel[64]; char descLabel[64]; };
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