PATHFIND
GET_VEHICLE_NODE_POSITION
0x703123E5E7D429C2
Jenkins: 0xE38E252D
Signature
// PATHFIND
void GET_VEHICLE_NODE_POSITION(int nodeId, Vector3* outPosition)
Parameters
| Type | Name |
|---|---|
| int | nodeId |
| Vector3* | outPosition |
Return type void
Build 323
Documentation
Calling this with an invalid node id, will crash the game. Note that IS_VEHICLE_NODE_ID_VALID simply checks if nodeId is not zero. It does not actually ensure that the id is valid. Eg. IS_VEHICLE_NODE_ID_VALID(1) will return true, but will crash when calling GET_VEHICLE_NODE_POSITION().
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