PATHFIND

GET_VEHICLE_NODE_POSITION

0x703123E5E7D429C2 Jenkins: 0xE38E252D

Signature

// PATHFIND
void GET_VEHICLE_NODE_POSITION(int nodeId, Vector3* outPosition)

Parameters

Type Name
int nodeId
Vector3* outPosition

Return type void

Build 323

Documentation

Calling this with an invalid node id, will crash the game. Note that IS_VEHICLE_NODE_ID_VALID simply checks if nodeId is not zero. It does not actually ensure that the id is valid. Eg. IS_VEHICLE_NODE_ID_VALID(1) will return true, but will crash when calling GET_VEHICLE_NODE_POSITION().

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