FILES
GET_DLC_WEAPON_DATA
0x79923CD21BECE14E
Jenkins: 0xD88EC8EA
Signature
// FILES
BOOL GET_DLC_WEAPON_DATA(int dlcWeaponIndex, Any* outData)
Parameters
| Type | Name |
|---|---|
| int | dlcWeaponIndex |
| Any* | outData |
Return type BOOL
Build 323
Documentation
dlcWeaponIndex takes a number from 0 - GET_NUM_DLC_WEAPONS() - 1. struct DlcWeaponData { int emptyCheck; //use DLC1::_IS_DLC_DATA_EMPTY on this int padding1; int weaponHash; int padding2; int unk; int padding3; int weaponCost; int padding4; int ammoCost; int padding5; int ammoType; int padding6; int defaultClipSize; int padding7; char nameLabel[64]; char descLabel[64]; char desc2Label[64]; // usually "the" + name char upperCaseNameLabel[64]; };
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