ENTITY
PLAY_ENTITY_ANIM
0x7FB218262B810701
Jenkins: 0x878753D5
Signature
// ENTITY
BOOL PLAY_ENTITY_ANIM(Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset)
Parameters
| Type | Name |
|---|---|
| Entity | entity |
| const char* | animName |
| const char* | animDict |
| float | p3 |
| BOOL | loop |
| BOOL | stayInAnim |
| BOOL | p6 |
| float | delta |
| Any | bitset |
Return type BOOL
Build 323
Documentation
delta and bitset are guessed fields. They are based on the fact that most of the calls have 0 or nil field types passed in. The only time bitset has a value is 0x4000 and the only time delta has a value is during stealth with usually <1.0f values. Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json
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