ENTITY

PLAY_ENTITY_ANIM

0x7FB218262B810701 Jenkins: 0x878753D5

Signature

// ENTITY
BOOL PLAY_ENTITY_ANIM(Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset)

Parameters

Type Name
Entity entity
const char* animName
const char* animDict
float p3
BOOL loop
BOOL stayInAnim
BOOL p6
float delta
Any bitset

Return type BOOL

Build 323

Documentation

delta and bitset are guessed fields. They are based on the fact that most of the calls have 0 or nil field types passed in. The only time bitset has a value is 0x4000 and the only time delta has a value is during stealth with usually <1.0f values. Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json

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