TASK
TASK_PLAY_ANIM_ADVANCED
0x83CDB10EA29B370B
Jenkins: 0x3DDEB0E6
Signature
// TASK
void TASK_PLAY_ANIM_ADVANCED(Ped ped, const char* animDict, const char* animName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float animEnterSpeed, float animExitSpeed, int duration, Any flag, float animTime, int rotOrder, int ikFlags)
Parameters
| Type | Name |
|---|---|
| Ped | ped |
| const char* | animDict |
| const char* | animName |
| float | posX |
| float | posY |
| float | posZ |
| float | rotX |
| float | rotY |
| float | rotZ |
| float | animEnterSpeed |
| float | animExitSpeed |
| int | duration |
| Any | flag |
| float | animTime |
| int | rotOrder |
| int | ikFlags |
Return type void
Build 323
Documentation
It's similar to TASK_PLAY_ANIM, except the first 6 floats let you specify the initial position and rotation of the task. (Ped gets teleported to the position). Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json
APPI RP
Join us on FiveM
Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.