ENTITY
CREATE_MODEL_HIDE
0x8A97BCA30A0CE478
Jenkins: 0x7BD5CF2F
Signature
// ENTITY
void CREATE_MODEL_HIDE(float x, float y, float z, float radius, Hash modelHash, BOOL p5)
Parameters
| Type | Name |
|---|---|
| float | x |
| float | y |
| float | z |
| float | radius |
| Hash | modelHash |
| BOOL | p5 |
Return type void
Build 323
Documentation
p5 = sets as true in scripts Same as the comment for CREATE_MODEL_SWAP unless for some reason p5 affects it this only works with objects as well. Network players do not see changes done with this.
APPI RP
Join us on FiveM
Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.