TASK

TASK_PLAY_PHONE_GESTURE_ANIMATION

0x8FBB6758B3B3E9EC Jenkins: 0x1582162C

Signature

// TASK
void TASK_PLAY_PHONE_GESTURE_ANIMATION(Ped ped, const char* animDict, const char* animation, const char* boneMaskType, float blendInDuration, float blendOutDuration, BOOL isLooping, BOOL holdLastFrame)

Parameters

Type Name
Ped ped
const char* animDict
const char* animation
const char* boneMaskType
float blendInDuration
float blendOutDuration
BOOL isLooping
BOOL holdLastFrame

Return type void

Build 323

Documentation

Example from the scripts: TASK::TASK_PLAY_PHONE_GESTURE_ANIMATION(PLAYER::PLAYER_PED_ID(), v_3, v_2, v_4, 0.25, 0.25, 0, 0); ========================================================= ^^ No offense, but Idk how that would really help anyone. As for the animDict & animation, they're both store in a global in all 5 scripts. So if anyone would be so kind as to read that global and comment what strings they use. Thanks. Known boneMaskTypes' "BONEMASK_HEADONLY" "BONEMASK_HEAD_NECK_AND_ARMS" "BONEMASK_HEAD_NECK_AND_L_ARM" "BONEMASK_HEAD_NECK_AND_R_ARM" p4 known args - 0.0f, 0.5f, 0.25f p5 known args - 0.0f, 0.25f p6 known args - 1 if a global if check is passed. p7 known args - 1 if a global if check is passed. The values found above, I found within the 5 scripts this is ever called in. (fmmc_launcher, fm_deathmatch_controller, fm_impromptu_dm_controller, fm_mission_controller, and freemode). ========================================================= Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json

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