ENTITY

DETACH_ENTITY

0x961AC54BF0613F5D Jenkins: 0xC8EFCB41

Signature

// ENTITY
void DETACH_ENTITY(Entity entity, BOOL dynamic, BOOL collision)

Parameters

Type Name
Entity entity
BOOL dynamic
BOOL collision

Return type void

Build 323

Documentation

If `collision` is set to true, both entities won't collide with the other until the distance between them is above 4 meters. Set `dynamic` to true to keep velocity after dettaching

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