ENTITY
DETACH_ENTITY
0x961AC54BF0613F5D
Jenkins: 0xC8EFCB41
Signature
// ENTITY
void DETACH_ENTITY(Entity entity, BOOL dynamic, BOOL collision)
Parameters
| Type | Name |
|---|---|
| Entity | entity |
| BOOL | dynamic |
| BOOL | collision |
Return type void
Build 323
Documentation
If `collision` is set to true, both entities won't collide with the other until the distance between them is above 4 meters. Set `dynamic` to true to keep velocity after dettaching
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