TASK
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY
0x97465886D35210E9
Jenkins: 0x68E36B7A
Signature
// TASK
void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY(Ped ped, Entity entityToWalkTo, Entity entityToAimAt, float speed, BOOL shootatEntity, float targetRadius, float slowDistance, BOOL useNavMesh, BOOL instantBlendToAim, Hash firingPattern)
Parameters
| Type | Name |
|---|---|
| Ped | ped |
| Entity | entityToWalkTo |
| Entity | entityToAimAt |
| float | speed |
| BOOL | shootatEntity |
| float | targetRadius |
| float | slowDistance |
| BOOL | useNavMesh |
| BOOL | instantBlendToAim |
| Hash | firingPattern |
Return type void
Build 323
Documentation
shootatEntity: If true, peds will shoot at Entity till it is dead. If false, peds will just walk till they reach the entity and will cease shooting.
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