TASK

TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY

0x97465886D35210E9 Jenkins: 0x68E36B7A

Signature

// TASK
void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY(Ped ped, Entity entityToWalkTo, Entity entityToAimAt, float speed, BOOL shootatEntity, float targetRadius, float slowDistance, BOOL useNavMesh, BOOL instantBlendToAim, Hash firingPattern)

Parameters

Type Name
Ped ped
Entity entityToWalkTo
Entity entityToAimAt
float speed
BOOL shootatEntity
float targetRadius
float slowDistance
BOOL useNavMesh
BOOL instantBlendToAim
Hash firingPattern

Return type void

Build 323

Documentation

shootatEntity: If true, peds will shoot at Entity till it is dead. If false, peds will just walk till they reach the entity and will cease shooting.

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