ENTITY
SET_ENTITY_NO_COLLISION_ENTITY
0xA53ED5520C07654A
Jenkins: 0x1E11BFE9
Signature
// ENTITY
void SET_ENTITY_NO_COLLISION_ENTITY(Entity entity1, Entity entity2, BOOL thisFrameOnly)
Parameters
| Type | Name |
|---|---|
| Entity | entity1 |
| Entity | entity2 |
| BOOL | thisFrameOnly |
Return type void
Build 323
Documentation
Calling this function disables collision between two entities. The importance of the order for entity1 and entity2 is unclear. The third parameter, `thisFrame`, decides whether the collision is to be disabled until it is turned back on, or if it's just this frame.
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