HUD
BEGIN_TEXT_COMMAND_BUSYSPINNER_ON
0xABA17D7CE615ADBF
Jenkins: 0xCB7C8994
Signature
// HUD
void BEGIN_TEXT_COMMAND_BUSYSPINNER_ON(const char* string)
Parameters
| Type | Name |
|---|---|
| const char* | string |
Return type void
Build 323
Former names
- _SET_LOADING_PROMPT_TEXT_ENTRY
- _BEGIN_TEXT_COMMAND_BUSY_STRING
Documentation
Initializes the text entry for the the text next to a loading prompt. All natives for building UI texts can be used here e.g void StartLoadingMessage(char *text, int spinnerType = 3) { _SET_LOADING_PROMPT_TEXT_ENTRY("STRING"); ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text); _SHOW_LOADING_PROMPT(spinnerType); } /*OR*/ void ShowLoadingMessage(char *text, int spinnerType = 3, int timeMs = 10000) { _SET_LOADING_PROMPT_TEXT_ENTRY("STRING"); ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text); _SHOW_LOADING_PROMPT(spinnerType); WAIT(timeMs); _REMOVE_LOADING_PROMPT(); } These are some localized strings used in the loading spinner. "PM_WAIT" = Please Wait "CELEB_WPLYRS" = Waiting For Players. "CELL_SPINNER2" = Scanning storage. "ERROR_CHECKYACHTNAME" = Registering your yacht's name. Please wait. "ERROR_CHECKPROFANITY" = Checking your text for profanity. Please wait. "FM_COR_AUTOD" = Just spinner no text "FM_IHELP_WAT2" = Waiting for other players "FM_JIP_WAITO" = Game options are being set "FMMC_DOWNLOAD" = Downloading "FMMC_PLYLOAD" = Loading "FMMC_STARTTRAN" = Launching session "HUD_QUITTING" = Quiting session "KILL_STRIP_IDM" = Waiting for to accept "MP_SPINLOADING" = Loading
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