ENTITY
GET_ENTITY_ROTATION
0xAFBD61CC738D9EB9
Jenkins: 0x8FF45B04
Signature
// ENTITY
Vector3 GET_ENTITY_ROTATION(Entity entity, int rotationOrder)
Parameters
| Type | Name |
|---|---|
| Entity | entity |
| int | rotationOrder |
Return type Vector3
Build 323
Documentation
rotationOrder is the order yaw, pitch and roll is applied. Usually 2. Returns a vector where the Z coordinate is the yaw. rotationOrder refers to the order yaw pitch roll is applied; value ranges from 0 to 5 and is usually *2* in scripts. What you use for rotationOrder when getting must be the same as rotationOrder when setting the rotation. What it returns is the yaw on the z part of the vector, which makes sense considering R* considers z as vertical. Here's a picture for those of you who don't understand pitch, yaw, and roll: www.allstar.fiu.edu/aero/images/pic5-1.gif Rotation Orders: 0: ZYX - Rotate around the z-axis, then the y-axis and finally the x-axis. 1: YZX - Rotate around the y-axis, then the z-axis and finally the x-axis. 2: ZXY - Rotate around the z-axis, then the x-axis and finally the y-axis. 3: XZY - Rotate around the x-axis, then the z-axis and finally the y-axis. 4: YXZ - Rotate around the y-axis, then the x-axis and finally the z-axis. 5: XYZ - Rotate around the x-axis, then the y-axis and finally the z-axis.
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