ENTITY

ATTACH_ENTITY_TO_ENTITY_PHYSICALLY

0xC3675780C92F90F9 Jenkins: 0x0547417F

Signature

// ENTITY
void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY(Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, float xPos1, float yPos1, float zPos1, float xPos2, float yPos2, float zPos2, float xRot, float yRot, float zRot, float breakForce, BOOL fixedRot, BOOL p15, BOOL collision, BOOL p17, int p18)

Parameters

Type Name
Entity entity1
Entity entity2
int boneIndex1
int boneIndex2
float xPos1
float yPos1
float zPos1
float xPos2
float yPos2
float zPos2
float xRot
float yRot
float zRot
float breakForce
BOOL fixedRot
BOOL p15
BOOL collision
BOOL p17
int p18

Return type void

Build 323

Documentation

breakForce is the amount of force required to break the bond. p14 - is always 1 in scripts p15 - is 1 or 0 in scripts - unknoun what it does p16 - controls collision between the two entities (FALSE disables collision). p17 - do not teleport entity to be attached to the position of the bone Index of the target entity (if 1, entity will not be teleported to target bone) p18 - is always 2 in scripts.

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