ENTITY

PLAY_SYNCHRONIZED_ENTITY_ANIM

0xC77720A12FE14A86 Jenkins: 0x012760AA

Signature

// ENTITY
BOOL PLAY_SYNCHRONIZED_ENTITY_ANIM(Entity entity, int syncedScene, const char* animation, const char* propName, float p4, float p5, Any p6, float p7)

Parameters

Type Name
Entity entity
int syncedScene
const char* animation
const char* propName
float p4
float p5
Any p6
float p7

Return type BOOL

Build 323

Documentation

p4 and p7 are usually 1000.0f. Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json

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