TASK
SET_MOUNTED_WEAPON_TARGET
0xCCD892192C6D2BB9
Jenkins: 0x98713C68
Signature
// TASK
void SET_MOUNTED_WEAPON_TARGET(Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z, int taskMode, BOOL ignoreTargetVehDeadCheck)
Parameters
| Type | Name |
|---|---|
| Ped | shootingPed |
| Ped | targetPed |
| Vehicle | targetVehicle |
| float | x |
| float | y |
| float | z |
| int | taskMode |
| BOOL | ignoreTargetVehDeadCheck |
Return type void
Build 323
Documentation
Note: Look in decompiled scripts and the times that p1 and p2 aren't 0. They are filled with vars. If you look through out that script what other natives those vars are used in, you can tell p1 is a ped and p2 is a vehicle. Which most likely means if you want the mounted weapon to target a ped set targetVehicle to 0 or vice-versa.
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