HUD

ADD_BLIP_FOR_AREA

0xCE5D0E5E315DB238

Signature

// HUD
Blip ADD_BLIP_FOR_AREA(float x, float y, float z, float width, float height)

Parameters

Type Name
float x
float y
float z
float width
float height

Return type Blip

Build 463

Former names

  • _ADD_BLIP_FOR_AREA

Documentation

Adds a rectangular blip for the specified coordinates/area. It is recommended to use SET_BLIP_ROTATION and SET_BLIP_COLOUR to make the blip not rotate along with the camera. By default, the blip will show as a _regular_ blip with the specified color/sprite if it is outside of the minimap view. Example image: minimap https://w.wew.wtf/pdcjig.png big map https://w.wew.wtf/zgcjcm.png (Native name is _likely_ to actually be ADD_BLIP_FOR_AREA, but due to the usual reasons this can't be confirmed)

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