WEAPON

GET_WEAPON_HUD_STATS

0xD92C739EE34C9EBA Jenkins: 0xA9AD3D98

Signature

// WEAPON
BOOL GET_WEAPON_HUD_STATS(Hash weaponHash, Any* outData)

Parameters

Type Name
Hash weaponHash
Any* outData

Return type BOOL

Build 323

Documentation

struct WeaponHudStatsData { BYTE hudDamage; // 0x0000 char _0x0001[0x7]; // 0x0001 BYTE hudSpeed; // 0x0008 char _0x0009[0x7]; // 0x0009 BYTE hudCapacity; // 0x0010 char _0x0011[0x7]; // 0x0011 BYTE hudAccuracy; // 0x0018 char _0x0019[0x7]; // 0x0019 BYTE hudRange; // 0x0020 }; Usage: WeaponHudStatsData data; if (GET_WEAPON_HUD_STATS(weaponHash, (int *)&data)) { // BYTE damagePercentage = data.hudDamage and so on } Full list of weapons by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json

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