TASK
TASK_PLAY_ANIM
0xEA47FE3719165B94
Jenkins: 0x5AB552C6
Signature
// TASK
void TASK_PLAY_ANIM(Ped ped, const char* animDictionary, const char* animationName, float blendInSpeed, float blendOutSpeed, int duration, int flag, float playbackRate, BOOL lockX, BOOL lockY, BOOL lockZ)
Parameters
| Type | Name |
|---|---|
| Ped | ped |
| const char* | animDictionary |
| const char* | animationName |
| float | blendInSpeed |
| float | blendOutSpeed |
| int | duration |
| int | flag |
| float | playbackRate |
| BOOL | lockX |
| BOOL | lockY |
| BOOL | lockZ |
Return type void
Build 323
Documentation
Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json float speed > normal speed is 8.0f ---------------------- float speedMultiplier > multiply the playback speed ---------------------- int duration: time in millisecond ---------------------- -1 _ _ _ _ _ _ _> Default (see flag) 0 _ _ _ _ _ _ _ > Not play at all Small value _ _ > Slow down animation speed Other _ _ _ _ _ > freeze player control until specific time (ms) has _ _ _ _ _ _ _ _ _ passed. (No effect if flag is set to be _ _ _ _ _ _ _ _ _ controllable.) int flag: ---------------------- enum eAnimationFlags { ANIM_FLAG_NORMAL = 0, ANIM_FLAG_REPEAT = 1, ANIM_FLAG_STOP_LAST_FRAME = 2, ANIM_FLAG_UPPERBODY = 16, ANIM_FLAG_ENABLE_PLAYER_CONTROL = 32, ANIM_FLAG_CANCELABLE = 120, }; Odd number : loop infinitely Even number : Freeze at last frame Multiple of 4: Freeze at last frame but controllable 01 to 15 > Full body 10 to 31 > Upper body 32 to 47 > Full body > Controllable 48 to 63 > Upper body > Controllable ... 001 to 255 > Normal 256 to 511 > Garbled ... playbackRate: values are between 0.0 and 1.0 lockX: 0 in most cases 1 for rcmepsilonism8 and rcmpaparazzo_3 > 1 for mini@sprunk lockY: 0 in most cases 1 for missfam5_yoga, missfra1mcs_2_crew_react lockZ: 0 for single player Can be 1 but only for MP
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