TASK

TASK_PLAY_ANIM

0xEA47FE3719165B94 Jenkins: 0x5AB552C6

Signature

// TASK
void TASK_PLAY_ANIM(Ped ped, const char* animDictionary, const char* animationName, float blendInSpeed, float blendOutSpeed, int duration, int flag, float playbackRate, BOOL lockX, BOOL lockY, BOOL lockZ)

Parameters

Type Name
Ped ped
const char* animDictionary
const char* animationName
float blendInSpeed
float blendOutSpeed
int duration
int flag
float playbackRate
BOOL lockX
BOOL lockY
BOOL lockZ

Return type void

Build 323

Documentation

Full list of animation dictionaries and anims by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json float speed > normal speed is 8.0f ---------------------- float speedMultiplier > multiply the playback speed ---------------------- int duration: time in millisecond ---------------------- -1 _ _ _ _ _ _ _> Default (see flag) 0 _ _ _ _ _ _ _ > Not play at all Small value _ _ > Slow down animation speed Other _ _ _ _ _ > freeze player control until specific time (ms) has _ _ _ _ _ _ _ _ _ passed. (No effect if flag is set to be _ _ _ _ _ _ _ _ _ controllable.) int flag: ---------------------- enum eAnimationFlags { ANIM_FLAG_NORMAL = 0, ANIM_FLAG_REPEAT = 1, ANIM_FLAG_STOP_LAST_FRAME = 2, ANIM_FLAG_UPPERBODY = 16, ANIM_FLAG_ENABLE_PLAYER_CONTROL = 32, ANIM_FLAG_CANCELABLE = 120, }; Odd number : loop infinitely Even number : Freeze at last frame Multiple of 4: Freeze at last frame but controllable 01 to 15 > Full body 10 to 31 > Upper body 32 to 47 > Full body > Controllable 48 to 63 > Upper body > Controllable ... 001 to 255 > Normal 256 to 511 > Garbled ... playbackRate: values are between 0.0 and 1.0 lockX: 0 in most cases 1 for rcmepsilonism8 and rcmpaparazzo_3 > 1 for mini@sprunk lockY: 0 in most cases 1 for missfam5_yoga, missfra1mcs_2_crew_react lockZ: 0 for single player Can be 1 but only for MP

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