TASK
SET_SCENARIO_TYPE_ENABLED
0xEB47EC4E34FB7EE1
Jenkins: 0xDB18E5DE
Signature
// TASK
void SET_SCENARIO_TYPE_ENABLED(const char* scenarioType, BOOL toggle)
Parameters
| Type | Name |
|---|---|
| const char* | scenarioType |
| BOOL | toggle |
Return type void
Build 323
Documentation
Full list of scenario types used in scripts by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenariosCompact.json seems to enable/disable specific scenario-types from happening in the game world. Here are some scenario types from the scripts: "WORLD_MOUNTAIN_LION_REST" "WORLD_MOUNTAIN_LION_WANDER" "DRIVE" "WORLD_VEHICLE_POLICE_BIKE" "WORLD_VEHICLE_POLICE_CAR" "WORLD_VEHICLE_POLICE_NEXT_TO_CAR" "WORLD_VEHICLE_DRIVE_SOLO" "WORLD_VEHICLE_BIKER" "WORLD_VEHICLE_DRIVE_PASSENGERS" "WORLD_VEHICLE_SALTON_DIRT_BIKE" "WORLD_VEHICLE_BICYCLE_MOUNTAIN" "PROP_HUMAN_SEAT_CHAIR" "WORLD_VEHICLE_ATTRACTOR" "WORLD_HUMAN_LEANING" "WORLD_HUMAN_HANG_OUT_STREET" "WORLD_HUMAN_DRINKING" "WORLD_HUMAN_SMOKING" "WORLD_HUMAN_GUARD_STAND" "WORLD_HUMAN_CLIPBOARD" "WORLD_HUMAN_HIKER" "WORLD_VEHICLE_EMPTY" "WORLD_VEHICLE_BIKE_OFF_ROAD_RACE" "WORLD_HUMAN_PAPARAZZI" "WORLD_VEHICLE_PARK_PERPENDICULAR_NOSE_IN" "WORLD_VEHICLE_PARK_PARALLEL" "WORLD_VEHICLE_CONSTRUCTION_SOLO" "WORLD_VEHICLE_CONSTRUCTION_PASSENGERS" "WORLD_VEHICLE_TRUCK_LOGS" -alphazolam scenarioType could be the same as scenarioName, used in for example TASK::TASK_START_SCENARIO_AT_POSITION.
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