HUD
ACTIVATE_FRONTEND_MENU
0xEF01D36B9C9D0C7B
Jenkins: 0x01D83872
Signature
// HUD
void ACTIVATE_FRONTEND_MENU(Hash menuhash, BOOL togglePause, int component)
Parameters
| Type | Name |
|---|---|
| Hash | menuhash |
| BOOL | togglePause |
| int | component |
Return type void
Build 323
Documentation
Does stuff like this: gyazo.com/7fcb78ea3520e3dbc5b2c0c0f3712617 Example: int GetHash = GET_HASH_KEY("fe_menu_version_corona_lobby"); ACTIVATE_FRONTEND_MENU(GetHash, 0, -1); BOOL p1 is a toggle to define the game in pause. int p2 is unknown but -1 always works, not sure why though. [30/03/2017] ins1de : the int p2 is actually a component variable. When the pause menu is visible, it opens the tab related to it. Example : Function.Call(Hash.ACTIVATE_FRONTEND_MENU,-1171018317, 0, 42); Result : Opens the "Online" tab without pausing the menu, with -1 it opens the map.Below is a list of all known Frontend Menu Hashes. - FE_MENU_VERSION_SP_PAUSE - FE_MENU_VERSION_MP_PAUSE - FE_MENU_VERSION_CREATOR_PAUSE - FE_MENU_VERSION_CUTSCENE_PAUSE - FE_MENU_VERSION_SAVEGAME - FE_MENU_VERSION_PRE_LOBBY - FE_MENU_VERSION_LOBBY - FE_MENU_VERSION_MP_CHARACTER_SELECT - FE_MENU_VERSION_MP_CHARACTER_CREATION - FE_MENU_VERSION_EMPTY - FE_MENU_VERSION_EMPTY_NO_BACKGROUND - FE_MENU_VERSION_TEXT_SELECTION - FE_MENU_VERSION_CORONA - FE_MENU_VERSION_CORONA_LOBBY - FE_MENU_VERSION_CORONA_JOINED_PLAYERS - FE_MENU_VERSION_CORONA_INVITE_PLAYERS - FE_MENU_VERSION_CORONA_INVITE_FRIENDS - FE_MENU_VERSION_CORONA_INVITE_CREWS - FE_MENU_VERSION_CORONA_INVITE_MATCHED_PLAYERS - FE_MENU_VERSION_CORONA_INVITE_LAST_JOB_PLAYERS - FE_MENU_VERSION_CORONA_RACE - FE_MENU_VERSION_CORONA_BETTING - FE_MENU_VERSION_JOINING_SCREEN - FE_MENU_VERSION_LANDING_MENU - FE_MENU_VERSION_LANDING_KEYMAPPING_MENU
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