HUD
BEGIN_TEXT_COMMAND_SET_BLIP_NAME
0xF9113A30DE5C6670
Jenkins: 0xF4C211F6
Signature
// HUD
void BEGIN_TEXT_COMMAND_SET_BLIP_NAME(const char* textLabel)
Parameters
| Type | Name |
|---|---|
| const char* | textLabel |
Return type void
Build 323
Documentation
Starts a text command to change the name of a blip displayed in the pause menu. This should be paired with `END_TEXT_COMMAND_SET_BLIP_NAME`, once adding all required text components. Example: HUD::BEGIN_TEXT_COMMAND_SET_BLIP_NAME("STRING"); HUD::_ADD_TEXT_COMPONENT_STRING("Name"); HUD::END_TEXT_COMMAND_SET_BLIP_NAME(blip);
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