HUD
GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION
0xF9904D11F1ACBEC3
Jenkins: 0xFE9A39F8
Signature
// HUD
BOOL GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(float worldX, float worldY, float worldZ, float* screenX, float* screenY)
Parameters
| Type | Name |
|---|---|
| float | worldX |
| float | worldY |
| float | worldZ |
| float* | screenX |
| float* | screenY |
Return type BOOL
Build 323
Former names
- _GET_2D_COORD_FROM_3D_COORD
Documentation
World to relative screen coords, this world to screen will keep the text on screen. Was named _GET_SCREEN_COORD_FROM_WORLD_COORD, but this conflicts with 0x34E82F05DF2974F5. As that hash actually matches GET_SCREEN_COORD_FROM_WORLD_COORD that one supercedes and this one was renamed to _GET_2D_COORD_FROM_3D_COORD
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