HUD

GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION

0xF9904D11F1ACBEC3 Jenkins: 0xFE9A39F8

Signature

// HUD
BOOL GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(float worldX, float worldY, float worldZ, float* screenX, float* screenY)

Parameters

Type Name
float worldX
float worldY
float worldZ
float* screenX
float* screenY

Return type BOOL

Build 323

Former names

  • _GET_2D_COORD_FROM_3D_COORD

Documentation

World to relative screen coords, this world to screen will keep the text on screen. Was named _GET_SCREEN_COORD_FROM_WORLD_COORD, but this conflicts with 0x34E82F05DF2974F5. As that hash actually matches GET_SCREEN_COORD_FROM_WORLD_COORD that one supercedes and this one was renamed to _GET_2D_COORD_FROM_3D_COORD

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