GRAPHICS
CREATE_CHECKPOINT
0x0134F0835AB6BFCB
Jenkins: 0xF541B690
Signature
// GRAPHICS
int CREATE_CHECKPOINT(int type, float posX1, float posY1, float posZ1, float posX2, float posY2, float posZ2, float diameter, int red, int green, int blue, int alpha, int reserved)
Parameters
| Type | Name |
|---|---|
| int | type |
| float | posX1 |
| float | posY1 |
| float | posZ1 |
| float | posX2 |
| float | posY2 |
| float | posZ2 |
| float | diameter |
| int | red |
| int | green |
| int | blue |
| int | alpha |
| int | reserved |
Return type int
Build 323
Documentation
Creates a checkpoint. Returns the handle of the checkpoint. 20/03/17 : Attention, checkpoints are already handled by the game itself, so you must not loop it like markers. Parameters: * type - The type of checkpoint to create. See below for a list of checkpoint types. * pos1 - The position of the checkpoint. * pos2 - The position of the next checkpoint to point to. * radius - The radius of the checkpoint. * color - The color of the checkpoint. * reserved - Special parameter, see below for details. Usually set to 0 in the scripts. Checkpoint types: 0-4---------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker 5-9---------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker 10-14-------Ring: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker 15-19-------1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker 20-24-------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker 25-29-------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker 30-34-------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker 35-38-------Ring: Airplane Up, Left, Right, UpsideDown 39----------? 40----------Ring: just a ring 41----------? 42-44-------Cylinder w/ number (uses 'reserved' parameter) 45-47-------Cylinder no arrow or number If using type 42-44, reserved sets number / number and shape to display 0-99------------Just numbers (0-99) 100-109-----------------Arrow (0-9) 110-119------------Two arrows (0-9) 120-129----------Three arrows (0-9) 130-139----------------Circle (0-9) 140-149------------CycleArrow (0-9) 150-159----------------Circle (0-9) 160-169----Circle w/ pointer (0-9) 170-179-------Perforated ring (0-9) 180-189----------------Sphere (0-9)
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