GRAPHICS
START_PARTICLE_FX_NON_LOOPED_ON_ENTITY_BONE
0x02B1F2A72E0F5325
Signature
// GRAPHICS
BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY_BONE(const char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)
Parameters
| Type | Name |
|---|---|
| const char* | effectName |
| Entity | entity |
| float | offsetX |
| float | offsetY |
| float | offsetZ |
| float | rotX |
| float | rotY |
| float | rotZ |
| int | boneIndex |
| float | scale |
| BOOL | axisX |
| BOOL | axisY |
| BOOL | axisZ |
Return type BOOL
Build 2189
Former names
- _START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY_BONE
Documentation
Full list of particle effect dictionaries and effects by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json
APPI RP
Join us on FiveM
Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.