GRAPHICS

START_PARTICLE_FX_NON_LOOPED_ON_ENTITY_BONE

0x02B1F2A72E0F5325

Signature

// GRAPHICS
BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY_BONE(const char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)

Parameters

Type Name
const char* effectName
Entity entity
float offsetX
float offsetY
float offsetZ
float rotX
float rotY
float rotZ
int boneIndex
float scale
BOOL axisX
BOOL axisY
BOOL axisZ

Return type BOOL

Build 2189

Former names

  • _START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY_BONE

Documentation

Full list of particle effect dictionaries and effects by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json

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