GRAPHICS

START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE

0x0E7E72961BA18619 Jenkins: 0x53DAEF4E

Signature

// GRAPHICS
BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE(const char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)

Parameters

Type Name
const char* effectName
Ped ped
float offsetX
float offsetY
float offsetZ
float rotX
float rotY
float rotZ
int boneIndex
float scale
BOOL axisX
BOOL axisY
BOOL axisZ

Return type BOOL

Build 323

Documentation

GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE("scr_sh_bong_smoke", PLAYER::PLAYER_PED_ID(), -0.025f, 0.13f, 0f, 0f, 0f, 0f, 31086, 0x3F800000, 0, 0, 0); Axis - Invert Axis Flags Full list of particle effect dictionaries and effects by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json

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