GRAPHICS
START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE
0x0E7E72961BA18619
Jenkins: 0x53DAEF4E
Signature
// GRAPHICS
BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE(const char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)
Parameters
| Type | Name |
|---|---|
| const char* | effectName |
| Ped | ped |
| float | offsetX |
| float | offsetY |
| float | offsetZ |
| float | rotX |
| float | rotY |
| float | rotZ |
| int | boneIndex |
| float | scale |
| BOOL | axisX |
| BOOL | axisY |
| BOOL | axisZ |
Return type BOOL
Build 323
Documentation
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE("scr_sh_bong_smoke", PLAYER::PLAYER_PED_ID(), -0.025f, 0.13f, 0f, 0f, 0f, 0f, 31086, 0x3F800000, 0, 0, 0); Axis - Invert Axis Flags Full list of particle effect dictionaries and effects by DurtyFree: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json
APPI RP
Join us on FiveM
Semi-Serious GTA V roleplay on APPI RolePlay — hop into Discord for rules and onboarding, then follow the guide when you're ready to connect.