GRAPHICS
TERRAINGRID_SET_PARAMS
0x1C4FC5752BCD8E48
Jenkins: 0x3B637AA7
Signature
// GRAPHICS
void TERRAINGRID_SET_PARAMS(float x, float y, float z, float forwardX, float forwardY, float forwardZ, float sizeX, float sizeY, float sizeZ, float gridScale, float glowIntensity, float normalHeight, float heightDiff)
Parameters
| Type | Name |
|---|---|
| float | x |
| float | y |
| float | z |
| float | forwardX |
| float | forwardY |
| float | forwardZ |
| float | sizeX |
| float | sizeY |
| float | sizeZ |
| float | gridScale |
| float | glowIntensity |
| float | normalHeight |
| float | heightDiff |
Return type void
Build 323
Documentation
This native is used along with these two natives: `0xa356990e161c9e65` and `0x5ce62918f8d703c7`. This native configures the location, size, rotation, normal height, and the difference ratio between min, normal and max. All those natives combined they will output something like this: https://i.imgur.com/TC6cku6.png This native renders a box at the given position, with a special shader that renders a grid on world geometry behind it. This box does not have backface culling. The forward args here are a direction vector, something similar to what's returned by GET_ENTITY_FORWARD_VECTOR. normalHeight and heightDiff are used for positioning the color gradient of the grid, colors specified via TERRAINGRID_SET_COLOURS. Example with box superimposed on the image to demonstrate: https://i.imgur.com/wdqskxd.jpg
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