GRAPHICS

DRAW_TEXTURED_POLY

0x29280002282F1928

Signature

// GRAPHICS
void DRAW_TEXTURED_POLY(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, int red, int green, int blue, int alpha, const char* textureDict, const char* textureName, float u1, float v1, float w1, float u2, float v2, float w2, float u3, float v3, float w3)

Parameters

Type Name
float x1
float y1
float z1
float x2
float y2
float z2
float x3
float y3
float z3
int red
int green
int blue
int alpha
const char* textureDict
const char* textureName
float u1
float v1
float w1
float u2
float v2
float w2
float u3
float v3
float w3

Return type void

Build 877

Former names

  • _DRAW_SPRITE_POLY

Documentation

Used for drawling Deadline trailing lights, see deadline.ytd p15 through p23 are values that appear to be related to illiumation, scaling, and rotation; more testing required. For UVW mapping (u,v,w parameters), reference your favourite internet resource for more details.

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