GRAPHICS

DRAW_SPRITE_NAMED_RENDERTARGET

0x2BC54A8188768488

Signature

// GRAPHICS
void DRAW_SPRITE_NAMED_RENDERTARGET(const char* textureDict, const char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha, Any p11)

Parameters

Type Name
const char* textureDict
const char* textureName
float screenX
float screenY
float width
float height
float heading
int red
int green
int blue
int alpha
Any p11

Return type void

Build 877

Former names

  • _DRAW_INTERACTIVE_SPRITE

Documentation

Similar to _DRAW_SPRITE, but seems to be some kind of "interactive" sprite, at least used by render targets. These seem to be the only dicts ever requested by this native: prop_screen_biker_laptop Prop_Screen_GR_Disruption Prop_Screen_TaleOfUs prop_screen_nightclub Prop_Screen_IE_Adhawk prop_screen_sm_free_trade_shipping prop_screen_hacker_truck MPDesktop Prop_Screen_Nightclub And a few others

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