GRAPHICS
DRAW_SPRITE_NAMED_RENDERTARGET
0x2BC54A8188768488
Signature
// GRAPHICS
void DRAW_SPRITE_NAMED_RENDERTARGET(const char* textureDict, const char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha, Any p11)
Parameters
| Type | Name |
|---|---|
| const char* | textureDict |
| const char* | textureName |
| float | screenX |
| float | screenY |
| float | width |
| float | height |
| float | heading |
| int | red |
| int | green |
| int | blue |
| int | alpha |
| Any | p11 |
Return type void
Build 877
Former names
- _DRAW_INTERACTIVE_SPRITE
Documentation
Similar to _DRAW_SPRITE, but seems to be some kind of "interactive" sprite, at least used by render targets. These seem to be the only dicts ever requested by this native: prop_screen_biker_laptop Prop_Screen_GR_Disruption Prop_Screen_TaleOfUs prop_screen_nightclub Prop_Screen_IE_Adhawk prop_screen_sm_free_trade_shipping prop_screen_hacker_truck MPDesktop Prop_Screen_Nightclub And a few others
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