GRAPHICS

DRAW_SPRITE_ARX

0x2D3B147AFAD49DE0

Signature

// GRAPHICS
void DRAW_SPRITE_ARX(const char* textureDict, const char* textureName, float x, float y, float width, float height, float p6, int red, int green, int blue, int alpha, Any p11, Any p12)

Parameters

Type Name
const char* textureDict
const char* textureName
float x
float y
float width
float height
float p6
int red
int green
int blue
int alpha
Any p11
Any p12

Return type void

Build 1290

Documentation

Used in arcade games and Beam hack minigame in Doomsday Heist. I will most certainly dive into this to try replicate arcade games. x position must be between 0.0 and 1.0 (1.0 being the most right side of the screen) y position must be between 0.0 and 1.0 (1.0 being the most bottom side of the screen) width 0.0 - 1.0 is the reasonable amount generally height 0.0 - 1.0 is the reasonable amount generally p6 almost always 0.0 p11 seems to be unknown but almost always 0 int

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