GRAPHICS
DRAW_SPRITE_ARX
0x2D3B147AFAD49DE0
Signature
// GRAPHICS
void DRAW_SPRITE_ARX(const char* textureDict, const char* textureName, float x, float y, float width, float height, float p6, int red, int green, int blue, int alpha, Any p11, Any p12)
Parameters
| Type | Name |
|---|---|
| const char* | textureDict |
| const char* | textureName |
| float | x |
| float | y |
| float | width |
| float | height |
| float | p6 |
| int | red |
| int | green |
| int | blue |
| int | alpha |
| Any | p11 |
| Any | p12 |
Return type void
Build 1290
Documentation
Used in arcade games and Beam hack minigame in Doomsday Heist. I will most certainly dive into this to try replicate arcade games. x position must be between 0.0 and 1.0 (1.0 being the most right side of the screen) y position must be between 0.0 and 1.0 (1.0 being the most bottom side of the screen) width 0.0 - 1.0 is the reasonable amount generally height 0.0 - 1.0 is the reasonable amount generally p6 almost always 0.0 p11 seems to be unknown but almost always 0 int
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